Player Property

Data Type

A String used to specify a property of a Player.

Values

Value Description
FOOD_LEVEL The current hunger level of the player.
SATURATION The current saturation level of the player.
HEALTH The current health of the player.
RELATIVE_HEALTH The relative health of the player: (health / maxHealth).
ABSORPTION The current absorption hearts of the player.
BREATHING The current amount of "air bubbles" the player currently has.
FIRE_TICKS The amount of ticks this player has been on fire.
FROZEN_TICKS The amount of ticks this player has been in Powdered Snow.
FREEZING_SCALE The relative freezing percentage before the player starts freezing.
EXP_LEVEL The current experience level of the player.
EXP_POINTS The current amount of experience points the player has.
EXP_SCORE The score of the player.
SLEEP_TIMER The amount of ticks the player has currently been in bed.
STUCK_ARROWS The amount of arrows "stuck" to this player.
FALL_DISTANCE The number of blocks this player has been falling for.
TIME_OF_DAY The current time of day of the world the player is in.
AGE The player's age.
X The player's current X coordinate.
Y The player's current Y coordinate.
Z The player's current Z coordinate.
VELOCITY_X The player's current X velocity.
VELOCITY_Y The player's current Y velocity.
VELOCITY_Z The player's current Z velocity.
PITCH The player's current pitch.
YAW The player's current yaw.
ROLL The player's current roll.